| 3D rendering |
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16-bit Z-buffering with biasing |
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Triangle parameters, multi-triangle strips and
fans, transparency and chroma-key with dedicated color mask, alpha blending, sub-pixel and
sub-texel correction to 0.4x0.4 resolution , 24-bit color dithering to native 16-bit RGB,
per-pixel fog/haze effects, polygon-edge anti-aliasing, etc. |
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| 3D texture mapping |
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Perspective-corrected 3D
texture mapping |
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RGB
modulation/addition/blending and texture compositing |
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14 input formats for
texture maps , 8-bit palette textures, texture compression |
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Per-pixel level-of-detail
(LOD) MIP mapping with biasing and clamping, etc. |
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